Grasp in Gaussians
Fast Monocular Reconstruction of Dynamic Hand–Object Interactions
ACM SIGGRAPH Asia 2026 Conference Track
Interactive 3D Visualizer
efficient
on long videos
in the wild
Grasp in Gaussians reconstructs hand-object geometry and motion from a single monocular video. Our method is highly efficient: We reduce the runtime of prior works from 3-10 hours to ~16 minutes on long sequences.
Abstract.
We present Grasp in Gaussians (GraG), a fast and robust method for reconstructing dynamic 3D hand–object interactions from a single monocular video. Unlike recent approaches that optimize heavy neural representations, our method focuses on tracking the hand and the object efficiently, once initialized from pretrained large models. Our key insight is that, given strong pretrained object and hand priors, accurate and temporally stable hand–object motion can be recovered using a compact Sum-of-Gaussians (SoG) representation, revived from classical tracking literature and integrated with generative Gaussian-based initializations. We initialize object pose and geometry using a video-adapted SAM3D pipeline, then convert the resulting dense Gaussian representation into a lightweight SoG via subsampling. This compact representation enables efficient and fast tracking while preserving geometric fidelity, with the pretrained priors and simple geometric/contact losses providing accurate hand-object placement. For the hand, we adopt a complementary strategy: starting from off-the-shelf monocular hand pose initialization, we refine hand motion using simple yet effective 2D joint, silhouette, depth, and contact losses, avoiding per-frame refinement of a detailed 3D hand appearance model while maintaining stable articulation. Extensive experiments on public benchmarks demonstrate that GraG reconstructs temporally coherent hand-object interactions on long sequences 4.4x--38.9x faster than prior work while preserving temporally coherent hand-object motion.
Qualitative Comparison.
Results
Results
Video.
Supplementary video: method overview and results.
Acknowledgements.
We thank Mohit Mendiratta, Wanyue Zhang, Olaf Dünkel, and Anton Zubekhin for the fruitful discussions.
This project was supported by the Saarbrücken Research Center for Visual Computing, Interaction, and AI.
We would also like to thank the anonymous reviewers for constructive comments and suggestions.
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